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Hi, I'm Quinn Olson

A Computer Science Graduate specializing in artificial intelligence

About Me

I'm Quinn, a passionate computer science graduate with a passion for simulations, machine learning, and game development. I love solving complex problems and learning new technologies.

Education: Kennesaw State University, Bachelors in Computer Science with a concentration in artificial intelligence.

Skills

Programming Languages

  • Python
  • JavaScript
  • Java
  • C#
  • C++
  • HTML/CSS
  • SQL

Tools & Technologies

  • TensorFlow/Keras
  • Unity Development
  • CUDA
  • Git/GitHub

Projects

Color Flow Simulation

Color-Thing

The Color Flow project is an interactive color flow simulation built with C++ and SFML, inspired by slime mold and ant colony behavior. It features customizable parameters to create diverse patterns. It includes hardware acceleration with CUDA and audio visualization capabilities.

  • Customizable color flow patterns
  • Interactive controls
  • Hardware acceleration with CUDA
  • Audio visualization
View on GitHub

Machine Learning Applications in Crime Analysis

As part of a team, I led the research, implementation, and application of various machine learning techniques to analyze crime data. This included:

  • LSTM Networks: For predicting future crime trends.
  • Clustering Algorithms: To identify crime hotspots.
  • Association Data Mining: To find correlations between different crimes.

Key Contributions:

  • Developed models for crime trend analysis.
  • Enhanced data preprocessing and feature extraction.
  • Created visualizations to present findings.
Check out the project site!

Classifying Music Genre with Deep Learning

I independently led a project to classify music genres using Convolutional Neural Networks (CNNs) and Long Short-Term Memory (LSTM) networks. The model processes audio data at multiple time granularities to enhance accuracy.

Key Contributions:

  • Developed a hybrid CNN-LSTM model for music genre classification.
  • Enhanced feature extraction techniques for audio data.
  • Improved model accuracy through time-series analysis.
Download the detailed paper (PDF)
Dice Roller Screenshot

Warhammer 40k Damage Calculator

A web-based tool that calculates the average damage for Warhammer 40k attacks based on input stats. Unlike other tools that use a brute force Monte Carlo approach, this calculator employs a probability-based method for more accurate and efficient results.

Key Features:

  • User-friendly interface for inputting attack and defense stats.
  • Probability-based calculations for average damage.
  • Efficient and accurate results compared to Monte Carlo methods.
Check it out!

Contact

Reach out to me on LinkedIn

GitHub